Vray Normal Map Maya
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Vray Normal Map Maya
Navigate to getting started/uvmappingand enter the name toad_texture. The normal map will be plugged into the map slot under bump and normal mapping. In the outliner, select toad_lo_res:lo_res_toad.
I think this would be your best choice, since you won't be creating additional nodes. The transfer maps window appears. Maya moessner is a person living in kelowna, british columbia.
By default the intensity is set to 30 i believe also, depending where you got your normal map from you might need to flip the green channel.
To reverse the face normals of selected faces, choose selected faces. About press copyright contact us creators advertise developers terms privacy policy & safety how youtube works test new features press copyright contact us creators. First you need to assign the source and target meshes for the transfer. By default the intensity is set to 30 i believe also, depending where you got your normal map from you might need to flip the green channel.
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