Vray Normal Map 3ds Max
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Vray Normal Map 3ds Max
As soon as i connect it to the material it gets very shiny. By using normal and specular maps in your material, you can make objects look more realistic.here is simple example how to add normal and specular maps on vr. The mr texture renders all the nor.

Feel free to ask for help, post projects you're working on, link to helpful tips or tutorials for others, or just generally discuss all things max. Only plug the maps into the respective node, for normal use bump map, for specular use refl gloss map, for ambient occlusion use vray dirt map. Some software packages generate normal maps that include a 2.2 gamma correction, while other packages generate linear normal maps.
The leaves in this example are using a vray2sided material with normal maps generated in knald.
3dsmax 3ds max align animation anubis camera cameras characters color controllers copy export i/o import lights material materials max maxscript mental ray misc modeling modifier object objects particles plugin poly random render rendering rigging scale script select selection shape skin. People are also using a 3dsmax composite node to fix gamma issue. A normals map for the indicated material component is generated automatically if you turn on output into normal bump in the selected elements unique settings group of the render to texture dialog's output rollout. So a map with that colour as a normal map will render the same as a map without a normal map.
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