Unity Tilemap Normal Map
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Unity Tilemap Normal Map
The new tilemap features provide a fast and performant way to create 2d environments based on isometric and hexagonal grid layouts, the likes of which are seen in many game classics. We cycle through the width and height of the map, only placing tiles if. Then use custom shader+material in tilemaprenderer which points to the normalmap texture.

Let's say i have one really big tile map.png with ground, wall, railings, etc. I want to apply normal maps to all my 2d graphics to create a beautiful environment that worked together with the lights. I'm looking to add normal/bump maps to my tiles in unity 2018.3.
Also, in this same class, create a tilemap property and make it public like so:
Observe top white tiles having woodplank texture 3. Repeat steps 3 and 4 for all the dirt tiles on the bottom 6. First set the renderer mode to ‘individual mode’ and go to to edit > settings > graphics. I'm trying to build a top down 2d game with procedurally generated tile map.
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