Unity Terrain Normal Map
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Unity Terrain Normal Map
Normal maps don't appear on vertices whose normal points towards the x axis 2. There won't be a place to apply textures there. For a vertex i take the average of the normals of the triangles using that vertex.

Normals just don't appear correct, as in they're faint, and don't look as good as standard terrain normals. For the second one, i'm using a trim sheet approach. Thank you for helping us improve the quality of unity documentation.
One with a base color, ao, base normals, and so on, and one with finer, tileable textures.
It caused blotches of really dark spots all around the terrain. You can also compare prices, trim specifications, options, reviews, scores and recall. Weird shenanigans start at //normal mapping in the function triplanarnormal, and near the end in surf, indicated by //normals. Select your terrain and hit the wheel tab (settings) under base terrain there is a material slot.
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