Unity Metallic Smoothness Map
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Unity Metallic Smoothness Map
When using a metalic or specular map from sp in unity 2020, building for ios, and using the universal render pipeline, a repeating pattern of squares/dots appears on the model. This map was created by a user. Learn how to create your own.
Learn how to create your own. There will be a lot of timers to keep track of on going tasks in and out of scenes. From what a read, if a have a metallic map with an alpha channel (roughness map), the shader takes the alpha as the smoothness, but i still have the smoothness slider set to 1 and my model looks like is covered in baby oil.
You can't see my cursor, but i'm hovering over 'metallic', and you can see it uses the red channel (r) for the metallic map, and the alpha channel (a) for 'smoothness'.
Must be experienced in c#, unity, unity 2d, and launching steam titles. This map was created by a user. Do black for rgb and smoothness is packed into the alpha. There will be a lot of timers to keep track of on going tasks in and out of scenes.
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